James here with Wednesday’s News Reflections.
Today, piggy-backing off Collider’s report, I’m talking about 3D‘s evolution. Thanks chiefly to James Cameron, nearly every major Hollywood player has bet it all on 3D. I’ve been down on the technology in the past, as I prefer classic cinematography, but it is quite seductive. Its justifies its existence by excellence and its potential to evolve into a daughter medium. Now, due to such innovators as Apple and Nintendo, the technology is outgrowing the need for uncomfortable, dimming glasses. Heck, in twenty years, my kids might be asking me for a holodeck without safeties.
Okay, so that’s unlikely for several reasons, but it’s clear the virtual world is outgrowing its bounds and establishing a beachhead in reality. We won’t dodge Agent Smith in The Matrix, we’ll be dodging him in the suburbs.
Okay, so that’s highly unlikely, too, but tongue-in-cheek exaggeration aside, in a world economy fueled by ever-accelerating demand, 3D tech is sure to develop into a new brand of escapist virtuality easily distinguishable from cinema. Traditional films may find themselves in the place still photography is now to motion pictures; not disregarded by any means, but perhaps playing a semi-ancillary role to the “highest” medium, whatever we call 3D then. Obvious, this new virtuality effects video games as well. Just as older, simpler forms of gaming remain popular as increasingly complex systems grow, it’s likely that 2D gaming will survive, but in my mind’s eye, the effects on the gaming industry will be far more profound.
Whatever the case, it’s not necessary for film lovers to bemoan the inevitable rise of 3D, but it’s probably a good idea to catch up on William Gibson and Philip K. Dick novels, for when things get weird.